Sunday, July 31, 2011

Sunday Night Dinner

 Salmon baked in olive oil, tequila, and thyme.
Wild Rice, steamed.
We usually eat brown rice. No more white rice.
 A nice Chardonnay for me.
A margarita with fresh SQUEEZED lemon and lime juice for the wifey. 100% Blue Agave, mandatory.
 Some crudite. Cauliflower with hummus.
Sunday night dinner.

Agatha Christie: And Then There Were None (2005) - Trailer


Agatha Christie: And Then There Were None is the title of a 2005 point-and-click adventure game developed by AWE Productions and published by The Adventure Company for Microsoft Windows. It was the first in The Adventure Company's Agatha Christie series. The game is a detective murder-mystery; it begins with nine people, including Patrick Narracott, the playable character, who meet and journey to the fictional Shipwreck Island. There, two additional onscreen characters are introduced, and the story then follows the events that unfold.

And Then There Were None retains most of the basic plot elements of Agatha Christie's novel of the same name, with the major differences being the inclusion of the playable character, Patrick Norracott, and the creation of a range of possible endings. In order to further the connection between the game and its source material, Christie's novel is included in the North American release of the game.

Reactions to the game were mixed, with many reviewers polarized in their opinions: some calling it a good adaptation of the novel; others, an extremely poor adventure game. Several reviews harshly criticized the game's character design and graphics as being archaic and outdated, whereas others praised aspects such as character dialogue and an immersive story.

A Wii version of the game was released in February 2008. It features several motion-sensitive actions, made possible with use of the Wii Remote, such as digging and turning.

Agatha Christie: And Then There Were None was followed by a second game, Agatha Christie: Murder on the Orient Express; also based on a Christie novel, but with a plot unrelated to that of the first game.

Saturday, July 30, 2011

Batman: Arkham Asylum (2009) - Walkthrough


Batman: Arkham Asylum is an action-adventure stealth video game based on DC Comics' Batman developed for Microsoft Windows, PlayStation 3, and Xbox 360. It was developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment. The PS3 and Xbox 360 versions of the game were released on August 25, 2009 in North America and August 28, 2009 in Europe, and the PC version was released on September 15, 2009 in North America and on September 18, 2009 in Europe. The game is also available via download on Steam.

Arkham Asylum, written by veteran Batman writer Paul Dini, is based on the long-running comic book mythos, as opposed to most other Batman games, which are adaptations of the character in other media besides the source material. The Joker, Batman's arch enemy, has instigated an elaborate plot from within Arkham Asylum, where many of Batman's other villains have been incarcerated. Batman investigates and comes to learn that the Joker is trying to create an army of Bane-like creatures to threaten Gotham City, and is forced to put a stop to the Joker's plans. The game's main characters are voiced by the actors from the DC Animated Universe, namely Kevin Conroy, Mark Hamill, and Arleen Sorkin reprising their roles as Batman, the Joker, and Harley Quinn, respectively. The game is played as a third-person perspective action-adventure game with a primary focus on Batman's combat abilities, his stealth and detective skills, and an arsenal of gadgets that can be used in both combat and exploration.

The game received high praise from critics, earning a 92% average on GameRankings, a game aggregator. The game also holds a Guinness World Record for 'Most Critically Acclaimed Superhero Game Ever', with an average score of 91.67 from reviewers. Several awards were given to Arkham Asylum, including a Spike Video Game Award and the Best Game BAFTA Award. A sequel, Batman: Arkham City, was announced at the 2009 Spike Video Game Awards. On May 11, 2010, a Game of the Year version of Arkham Asylum was released in the United States. This edition includes four new challenge maps and is packaged with a pair of glasses which may be used to play the game in 3D on any regular 2D television, using TriOviz, a new kind of anaglyph image technique.

Friday, July 29, 2011

Dead Space (2008) - Walkthrough


Dead Space is a survival horror third-person shooter video game, developed by EA Redwood Shores (now known as Visceral Games) for Microsoft Windows, PlayStation 3 and Xbox 360. The game was made available on Steam on October 20, 2008. The player takes on the role of an engineer named Isaac Clarke, who battles a virus-like alien infestation which turns humans into grotesque monsters called "Necromorphs", on board an interstellar mining ship named the USG Ishimura.

A sequel, Dead Space 2, was released on January 25, 2011.

Thursday, July 28, 2011

James Bond 007: Nightfire (2002) - Walkthrough


James Bond 007: NightFire is a first-person shooter video game featuring the character of the British secret agent James Bond and a sequel to Agent Under Fire, published by Electronic Arts in 2002.

007: NightFire was developed by Eurocom for the PlayStation 2, Nintendo GameCube, and Xbox video game consoles. Gearbox Software developed the game for Windows using the GoldSRC engine, which Aspyr later re-released for the Mac. The computer versions are substantially different from the console versions, featuring different missions and a modified story line. In 2003 Electronic Arts released NightFire for the Game Boy Advance this time developed by JV Games.

The game marked Pierce Brosnan's fourth appearance as James Bond before the release of his fourth and final Bond film Die Another Day, however, in the video game, his likeness was featured, but not his voice, which was provided by Maxwell Caulfield.

Wednesday, July 27, 2011

Scratches (2006) - Walkthrough


Scratches is a mystery and horror adventure computer game by game developer Nucleosys. Scratches is the first commercial adventure game ever to be made in Argentina.

Plot

The game tells the story of the Blackwood estate on the outskirts of Rothbury, a small rural town in Northumberland, England in 1976.

Originally owned by James T. Blackwood in 1963, the house is passed to Christopher Milton after Mr. Blackwood is accused of murdering his wife. A couple of days later, Mr. Blackwood dies of a sudden heart attack though some in the town rumor he might have committed suicide. The police decide to close the case seeing there is no further evidence left. Furthermore, shortly after acquiring the house, Christopher Milton inexplicably disappears in 1970 leaving no visible trace.

The player assumes the role of the house's next inhabitant, Michael Arthate, an author seeking seclusion to work on his next book. He moves in only to find that the house still echoes its horrible past quite literally as scratches are heard all around, particularly in the basement and fireplaces, and soon becomes more interested in researching the house's history than his writing.

Last Visit

In the Director's Cut edition of the game, a sidequest called "The Last Visit" continues the narration from where Michael had fled. A reporter is sent immediately before the Blackwood Manor will be destroyed. The place has become a scene of ruin; full of looting, vandalism, and graffiti.

Tuesday, July 26, 2011

Silent Hill 3 (2003) - Walkthrough


Silent Hill 3 is a survival horror video game published by Konami for the PlayStation 2 and developed by Team Silent, a production group within Konami Computer Entertainment Tokyo. It is the third installment in the Silent Hill series and a direct sequel to the first Silent Hill game. It was released in Europe on May 23, 2003, Japan on July 3, 2003, and in North America on August 6, 2003, and was ported to the PC later that year. A remastered high-definition version of it is due for release for the PlayStation 3.

Set seventeen years after the events of Silent Hill in which Harry Mason defeats the god of the town cult and is given a baby girl to care for, Silent Hill 3 focuses on Heather, a teenage girl who finds herself being drawn into Silent Hill's alternate reality. She discovers that the cult plans to use her to birth their god, and becomes caught in a conflict within the cult.

Silent Hill 3 was mostly well-received by critics, especially in its presentation, including the environments, graphics and audio, as well as the overall horror elements and themes that are continued from past installments.

Monday, July 25, 2011

James Bond: Quantum of Solace (2008) - Walkthrough


Quantum of Solace is a first-person shooter (third-person shooter for PlayStation 2) video game based on the films Casino Royale and Quantum of Solace. The game was released for Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, Wii and Xbox 360. The game was released on October 31, 2008 in Europe and November 4, 2008 in North America. The game's release coincided with the release of Quantum of Solace. The game is the first James Bond title published by Activision; the company acquired the video game licence to the James Bond franchise in 2006. The game was released on multiple platforms and was developed by four different companies: Treyarch, Eurocom, Beenox, and Vicarious Visions. It is powered by the Call of Duty 4 game engine.[6] It is also the first James Bond video game to be released on a seventh generation console as well as the first to feature Daniel Craig's voice and likeness, as well as those of Eva Green, Judi Dench, Mads Mikkelsen, Olga Kurylenko and Mathieu Amalric.

Sunday, July 24, 2011

American McGee's Alice (2000) - Walkthrough


American McGee's Alice is a third-person action game released for PC on October 6, 2000. The game, developed by Rogue Entertainment and published by Electronic Arts, is set in an alternative universe of Lewis Carroll's Alice's Adventures in Wonderland. Alice was designed by American McGee and features music composed by Chris Vrenna.[1]

The game is based on the id Tech 3 engine first used in Quake III Arena. A PlayStation 2 port was in development but was canceled. A sequel, Alice: Madness Returns, was released June 14, 2011. Downloadable ports of the game for PS3 and Xbox 360 were also made to coincide with the sequel's release as a free download with brand new copies.

Set years after Alice's Adventures in Wonderland and Through the Looking-Glass, the game features an older, more cynical and macabre incarnation of Alice.